Senior 3D Art Generalist 

Senior 3D Art Generalist

Senior | Marina Del Rey, CA


Job Description

Our ideal candidate is an artist who is a highly creative, multi-talented person who wants be a part of close-knit development team. This artist will create a wide variety of 3D game content using 3DS Max. This person must thrive on working together with a small team which employs a rapid iteration methodology.

Every member of our team is involved in all aspects of our project’s creation. We believe that a small, focused, dedicated team of exceptional people can create exceptional games.


  • Create high quality 3D assets that adhere to the art direction and style established for the project, within memory and framerate budgets.
  • Work with art director, department leads, concept artists, designers to plan, layout, prototype, and implement the visual designs created for the game.
  • Able to work independently or in small groups to troubleshoot and provide solutions to production issues related to asset creation and world building.
  • Collaborate with designers and engineers to create and implement assets within an established pipeline.



  • 5+ years experience in the game industry, with at least one shipped title.
  • Advanced 3D skills using 3DS Max, Maya, or XSI. Experience using 3DS Max is a plus.
  • Highly proficient using Adobe Photoshop to create original textures.
  • ZBrush or Mudbox experience.
  • CryEngine and/or Unreal Engine experience, including terrain editing.
  • Well-versed in real-time shader creation techniques using 3D software or proprietary level editing tools.
  • Quickly learn and adapt to art and production pipelines.
  • Excellent communication, interpersonal, and organizational skills.
  • Self-motivated individual with a willingness to continue learning.
  • Strong portfolio showcasing your most recent work.


Nice to have

  • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.).
  • Additional extensive experience using Unreal Engine 3.0 or 4.0.
  • Knowledge of terrain editor World Machine is a plus.
  • Knowledge of using Flow Graph in CryEngine or Kismet/BluePrint in Unreal Engine.
  • Architectural or animation experience a plus.
  • Experience creating character models, rigging, and skinning is a plus.